CONTRIBUTION OF ICT IN INSTRUCTIONAL MEDIA


Information Communication Technology
uInformation and communications technology or (ICT) is extensional term for information technology (IT) that stresses the role of unified communications and the integration of telecommunications (telephone lines and wireless signals), computers as well as necessary enterprise software, middleware, storage, and audio-visual systems, which enable users to access, store, transmit, and manipulate information.

uThe term ICT is also used to refer to the convergence of audio-visual and telephone networks with computer networks through a single cabling or link system. There are large economic incentives (huge cost savings due to elimination of the telephone network) to merge the telephone network with the computer network system using a single unified system of cabling, signal distribution and management.
SUMMARY
uICT has had a great impact on education
uBoth the library and the internet can be used to find information
uStudents of foreign languages can use email and video conferencing to practice their language skills.
uInteractive whiteboards and digital projectors allow students and teachers to interact with resources.
uE-learning or distance learning allows student to study using their computer, send assignment to the teacher by email, discuss things online, and even take computer based exam.
uTouch screen and voice recognition software can help students with special needs.
WHY DO WE NEED ICT?
uThe face of classroom is changing. The teachers should prepare to keep up with technology utility in the classroom. ICT is not only an essential tool for teachers in their day to day work, but also offers them opportunities for their own professional development. Teaching with ICT the input and output time is reduced and process time is increased. When the process time is increased, time of students’ activities, discussion, correlation with other subjects, brainstorming and learning etc. will increase.
uICT will have activities that will equip the student to use computers, camera, and video camera. Audio recording, computer software, research and data analysis software, digital publication activities, web related activities and any other advances that are useful and related with empowering teachers and teacher educators.
INSTRUCTIONAL MEDIA
uEncompasses all the materials and physical means an instructor might use to implement instruction and facilitate students' achievement of instructional objectives. This may include traditional materials such as chalkboards, handouts, charts, slides, overheads, real objects, and videotape or film, as well newer materials and methods such as computers, DVDs, CD-ROMs, the Internet, and interactive video conferencing.
Instructional media have important advantages because they:
u allow easy and repeated reproduction of an event or procedure;
u provide visual access to a process or technique;
u provide a common framework of experience to a large number of learners;
u promote an Illusion of reality;
u gain and hold the attention of the learner;
u focus attention or highlight key points;
u save time by avoiding wordy explanations;
u create impact;
u facilitate the understanding of abstract concepts.
Reasons for media use
General examples
To form a clear idea of something
Real object, model
To stress the essential and leave the non-essential in the background
Model, scheme
To give visual access to something which may be inaccessible
Model, picture, photo, poster, film
To clarify abstract information which may be difficult to communicate verbally
Diagrams, columns of figures
To condense large quantities of information
Diagrams, handouts
To promote mental activities of students
Handouts, textbooks, films, pictures
To give feedback to the teacher about student progress/achievement
Tests, study guides with assignments, handouts with questions
To encourage emotional response
Films, photos, poems
To support the work of the teacher
Sound recordings, any medium
To give tests
Any medium


    EXAMPLES OF INSTRUCTIONAL MEDIA
Type
Examples
Print
Pamphlets, handouts, study guides, manuals
Visual
Charts, real objects, photographs, transparencies
Audiovisual
Slides, tapes, films, filmstrips, television, video, multimedia
Static/display
Chalkboard, feltboard, display easels, flip charts, cloth board, magnetic board
Electronic
Radio computers, electronic mail, CD-ROM, multimedia

uWhy Use Instructional Media?
uWe know from educational psychologists that every person learns by receiving information through the sense organs such as the ears, eyes, nose, mouth and tongue, hands and skin. From your own experience, you will realize that there is a relationship between the quantity of information we remember and the sense organs being used. You also know that students learn skills, concepts and ideas better when they try them out in practice. The old adage that 'practice makes perfect' has a sound scientific basis.
uWhenever we talk, the words we use are arbitrary symbols that represent whatever we are saying. With visual aids, words acquire a more concrete meaning. Study Figure 6.2 which graphically represents this point. What are your views?
Visual aids give concrete meaning to words

The Seven Learning Styles
uVisual (spatial):You prefer using pictures, images, and spatial understanding.
uAural (auditory-musical): You prefer using sound and music.
uVerbal (linguistic): You prefer using words, both in speech and writing.
uPhysical (kinesthetic): You prefer using your body, hands and sense of touch.
uLogical (mathematical): You prefer using logic, reasoning and systems.
uSocial (interpersonal): You prefer to learn in groups or with other people.
uSolitary (intrapersonal): You prefer to work alone and use self-study.
The Nine Categories of Instructional Strategies
Category
McREL Definition
Setting Objectives and Providing Feedback
Provide students with a direction for learning and information about how well they are performing relative to a particular learning goal so they can improve their performance
Reinforcing Effort and Providing Recognition
· Enhance students’ understanding of the relationship between effort and achievement by addressing students’ attitudes and beliefs about learning. · Provide students with rewards or praise for their accomplishments related to the attainment of a goal.
Cooperative Learning
· Provide students with opportunities to interact with each other in groups in ways that enhance their learning.
Cues, Questions, and Advance Organizers
Enhance students’ ability to retrieve, use and organize what they already know about a topic.
Nonlinguistic Representation
Enhance students’ ability to represent and elaborate on knowledge using mental images
Summarizing and Note Taking
Enhance students’ ability to synthesize information and organize it in a way that captures the main ideas and supporting details
Assigning Homework and Practice
Extend the learning opportunities for students to practice, review, and apply knowledge. · Enhance students’ ability to reach the expected level of proficiency for a skill or process.
Identifying Similarities and Differences
Enhance student’s understanding of and ability to use knowledge by engaging them in mental processes that involve identifying ways items are alike and different
Generating and Testing Hypotheses
Enhance students’ understanding of and ability to use knowledge by engaging them in mental processes that involve making and testing hypotheses

Category
Definition
Examples
Word Processing Applications
Applications that create documents in which the text can be displayed in linear or visual modes.
Google Docs, Microsoft Word, Wordle
Organizing and Brainstorming Software
Software that helps users to organize thinking, connect and categorize ideas, and show processes.
Webspiration, Inspiration, SmartTools
Data Collection and Analysis Tools
Tools that allow users to gather and analyze data
SurveyMonkey, Microsoft Excel, eClicker, Poll Everywhere
Communication and Collaboration Software
Software that replaces or enhances traditional forms of communication with video, audio, text, or any combination of the three; allows users to share and discuss ideas, pictures, web links, etc.; and enables parties to work together even when geographically separated
Skype, FaceTime, TypeWith.me, Diigo, Facebook, Twitter
Instructional Media (learner as consumer)
Technologies that provide or facilitate the creation of videos or recordings that are intended for use in learning
BrainPOP, Discovery Education Streaming, and Khan Academy
Multimedia Creation (learner as producer)
Technologies that allow users to combine audio, video, music, pictures, drawings, or any combination into the final product.
PowerPoint, Keynote, Photoshop, iPhoto, Glogster, VoiceThread, iMovie
Instructional Interactives
Technologies that are manipulated by the learner to enhance understanding of a skill or concept, including games, manipulatives, and software that assesses the learner and differentiates the activity or curriculum based on the learner’s needs.
MathBoard, Intro to Math, Star Chart
WHAT WILL ICT CONTIBUTES IN INSTRUCTIONAL MEDIA?
uICT helps in education Information and communication technologies are currently being used in education to assist students to learn more effectively by providing teachers with access to a wide range of new pedagogy. These technologies are also being used to enable teachers to do administrative tasks more efficiently.
    INSTRUCTIONAL TECHNOLOGY:
-is the art and study of building a learning system and also building a feedback mechanism into the learning system in such a way that the system is sensitive to the dynamics of each individuals learning experience
-a method or style of delivering information to a student or audience is devised and then put into action.

Top 6 benefits of using technology in the classroom
uImproves engagement: When technology is integrated into lessons, students are expected to be more interested in the subjects they are studying. Technology provides different opportunities to make learning more fun and enjoyable in terms of teaching same things in new ways. For instance, delivering teaching through gamification, taking students on virtual field trips and using other online learning resources. What is more, technology can encourage a more active participation in the learning process which can be hard to achieve through a traditional lecture environment.
uImproves knowledge retention: Students who are engaged and interested in things they are studying, are expected to have a better knowledge retention. As mentioned before, technology can help to encourage active participation in the classroom which also is a very important factor for increased knowledge retention. Different forms of technology can be used to experiment with and decide what works best for students in terms of retaining their knowledge.
uEncourages individual learning: No one learns in the same way because of different learning styles and different abilities. Technology provides great opportunities for making learning more effective for everyone with different needs. For example, students can learn at their own speed, review difficult concepts or skip ahead if they need to. What is more, technology can provide more opportunities for struggling or disabled students. Access to the Internet gives students access to a broad range of resources to conduct research in different ways, which in turn can increase the engagement.
uEncourages collaboration: Students can practice collaboration skills by getting involved in different online activities. For instance, working on different projects by collaborating with others on forums or by sharing documents on their virtual learning environments. Technology can encourage collaboration with students in the same classroom, same school and even with other classrooms around the world.
uStudents can learn useful life skills through technology: By using technology in the classroom, both teachers and students can develop skills essential for the 21st century. Students can gain the skills they will need to be successful in the future. Modern learning is about collaborating with others, solving complex problems, critical thinking, developing different forms of communication and leadership skills, and improving motivation and productivity. What is more, technology can help develop many practical skills, including creating presentations, learning to differentiate reliable from unreliable sources on the Internet, maintaining proper online etiquette, and writing emails. These are very important skills that can be developed in the classroom.
uBenefits for teachers: With countless online resources, technology can help improve teaching. Teachers can use different apps or trusted online resources to enhance the traditional ways of teaching and to keep students more engaged. Virtual lesson plans, grading software and online assessments can help teachers save a lot time. This valuable time can be used for working with students who are struggling. What is more, having virtual learning environments in schools enhances collaboration and knowledge sharing between teachers.

  THANK YOU!!!!!

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