To give tests
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Any medium
EXAMPLES OF
INSTRUCTIONAL MEDIA
Type
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Examples
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Print
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Pamphlets, handouts, study
guides, manuals
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Visual
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Charts, real objects,
photographs, transparencies
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Audiovisual
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Slides, tapes, films, filmstrips,
television, video, multimedia
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Static/display
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Chalkboard, feltboard, display
easels, flip charts, cloth board, magnetic board
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Electronic
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Radio computers, electronic mail,
CD-ROM, multimedia
uWhy Use
Instructional Media?
uWe know from
educational psychologists that every person learns by receiving information
through the sense organs such as the ears, eyes, nose, mouth and tongue, hands
and skin. From your own experience, you will realize that there is a
relationship between the quantity of information we remember and the sense
organs being used. You also know that students learn skills, concepts and ideas
better when they try them out in practice. The old adage that 'practice makes
perfect' has a sound scientific basis.
uWhenever we
talk, the words we use are arbitrary symbols that represent whatever we are
saying. With visual aids, words acquire a more concrete meaning. Study Figure
6.2 which graphically represents this point. What are your views?
Visual aids give concrete meaning to words
The Seven Learning Styles
uVisual (spatial):You prefer
using pictures, images, and spatial understanding.
uAural (auditory-musical): You
prefer using sound and music.
uVerbal (linguistic): You
prefer using words, both in speech and writing.
uPhysical (kinesthetic): You
prefer using your body, hands and sense of touch.
uLogical (mathematical): You
prefer using logic, reasoning and systems.
uSocial (interpersonal): You
prefer to learn in groups or with other people.
uSolitary (intrapersonal): You
prefer to work alone and use self-study.
The Nine Categories of Instructional
Strategies
Category
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McREL
Definition
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Setting
Objectives and Providing Feedback
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Provide
students with a direction for learning and information about how well they
are performing relative to a particular learning goal so they can improve
their performance
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Reinforcing
Effort and Providing Recognition
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· Enhance students’ understanding of the relationship
between effort and achievement by addressing students’ attitudes and beliefs
about learning. ·
Provide students with rewards or praise for their accomplishments related to
the attainment of a goal.
|
Cooperative
Learning
|
· Provide students with opportunities to interact with
each other in groups in ways that enhance their learning.
|
Cues,
Questions, and Advance Organizers
|
Enhance
students’ ability to retrieve, use and organize what they already know about
a topic.
|
Nonlinguistic
Representation
|
Enhance
students’ ability to represent and elaborate on knowledge using mental images
|
Summarizing
and Note Taking
|
Enhance
students’ ability to synthesize information and organize it in a way that
captures the main ideas and supporting details
|
Assigning
Homework and Practice
|
Extend
the learning opportunities for students to practice, review, and apply
knowledge. ·
Enhance students’ ability to reach the expected level of proficiency for a
skill or process.
|
Identifying
Similarities and Differences
|
Enhance
student’s understanding of and ability to use knowledge by engaging them in
mental processes that involve identifying ways items are alike and different
|
Generating
and Testing Hypotheses
|
Enhance
students’ understanding of and ability to use knowledge by engaging them in
mental processes that involve making and testing hypotheses
|
Category
|
Definition
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Examples
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Word
Processing Applications
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Applications
that create documents in which the text can be displayed in linear or visual
modes.
|
Google
Docs, Microsoft Word, Wordle
|
Organizing
and Brainstorming Software
|
Software
that helps users to organize thinking, connect and categorize ideas, and show
processes.
|
Webspiration,
Inspiration, SmartTools
|
Data
Collection and Analysis Tools
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Tools
that allow users to gather and analyze data
|
SurveyMonkey,
Microsoft Excel, eClicker, Poll Everywhere
|
Communication
and Collaboration Software
|
Software
that replaces or enhances traditional forms of communication with video,
audio, text, or any combination of the three; allows users to share and
discuss ideas, pictures, web links, etc.; and enables parties to work
together even when geographically separated
|
Skype,
FaceTime, TypeWith.me, Diigo, Facebook, Twitter
|
Instructional
Media (learner as consumer)
|
Technologies
that provide or facilitate the creation of videos or recordings that are
intended for use in learning
|
BrainPOP,
Discovery Education Streaming, and Khan Academy
|
Multimedia
Creation (learner as producer)
|
Technologies
that allow users to combine audio, video, music, pictures, drawings, or any
combination into the final product.
|
PowerPoint,
Keynote, Photoshop, iPhoto, Glogster, VoiceThread, iMovie
|
Instructional
Interactives
|
Technologies
that are manipulated by the learner to enhance understanding of a skill or
concept, including games, manipulatives, and software that assesses the
learner and differentiates the activity or curriculum based on the learner’s
needs.
|
MathBoard,
Intro to Math, Star Chart
|
WHAT WILL ICT
CONTIBUTES IN INSTRUCTIONAL MEDIA?
uICT helps in
education Information and communication technologies are currently being used
in education to assist students to learn more effectively by providing teachers
with access to a wide range of new pedagogy. These technologies are also being
used to enable teachers to do administrative tasks more efficiently.
INSTRUCTIONAL
TECHNOLOGY:
-is the art and
study of building a learning system and also building a feedback mechanism into
the learning system in such a way that the system is sensitive to the dynamics
of each individuals learning experience
-a method or
style of delivering information to a student or audience is devised and then
put into action.
Top 6 benefits of using technology in the classroom
uImproves engagement: When technology is
integrated into lessons, students are expected to be more interested in the
subjects they are studying. Technology provides different opportunities to make
learning more fun and enjoyable in terms of teaching same things in new ways.
For instance, delivering teaching through gamification, taking students on
virtual field trips and using other online learning resources. What is more,
technology can encourage a more active participation in the learning process
which can be hard to achieve through a traditional lecture environment.
uImproves
knowledge retention: Students who are engaged and interested in things they are
studying, are expected to have a better knowledge retention. As mentioned
before, technology can help to encourage active participation in the classroom
which also is a very important factor for increased knowledge retention.
Different forms of technology can be used to experiment with and decide what
works best for students in terms of retaining their knowledge.
uEncourages
individual learning: No one learns in the same way because of different
learning styles and different abilities. Technology provides great
opportunities for making learning more effective for everyone with different
needs. For example, students can learn at their own speed, review
difficult concepts or skip ahead if they need to. What is more, technology can
provide more opportunities for struggling or disabled students. Access to the
Internet gives students access to a broad range of resources to conduct
research in different ways, which in turn can increase the engagement.
uEncourages
collaboration: Students can
practice collaboration skills by getting involved in different online
activities. For instance, working on different projects by collaborating with
others on forums or by sharing documents on their virtual learning
environments. Technology can encourage collaboration with students in the same
classroom, same school and even with other classrooms around the world.
uStudents can
learn useful life skills through technology: By using technology in the classroom, both teachers
and students can develop skills essential for the 21st century. Students can
gain the skills they will need to be successful in the future. Modern learning
is about collaborating with others, solving complex problems, critical
thinking, developing different forms of communication and leadership skills,
and improving motivation and productivity. What is more, technology can help
develop many practical skills, including creating presentations, learning to
differentiate reliable from unreliable sources on the Internet, maintaining
proper online etiquette, and writing emails. These are very important skills
that can be developed in the classroom.
uBenefits for
teachers: With countless
online resources, technology can help improve teaching. Teachers can use
different apps or trusted online resources to enhance the traditional ways of
teaching and to keep students more engaged. Virtual lesson plans, grading
software and online assessments can help teachers save a lot time. This
valuable time can be used for working with students who are struggling. What is
more, having virtual learning environments in schools enhances collaboration
and knowledge sharing between teachers.
THANK YOU!!!!!
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